namespace VRage.Input
{
	internal static class MyEnumsToStrings
	{
		public static string[] GuiInputDeviceEnum = new string[6] { "None", "Keyboard", "Mouse", "Joystick", "JoystickAxis", "KeyboardSecond" };

		public static string[] MouseButtonsEnum = new string[6] { "None", "Left", "Middle", "Right", "XButton1", "XButton2" };

		public static string[] JoystickButtonsEnum = new string[21]
		{
			"None", "JDLeft", "JDRight", "JDUp", "JDDown", "J01", "J02", "J03", "J04", "J05",
			"J06", "J07", "J08", "J09", "J10", "J11", "J12", "J13", "J14", "J15",
			"J16"
		};

		public static string[] JoystickAxesEnum = new string[17]
		{
			"None", "JXAxis+", "JXAxis-", "JYAxis+", "JYAxis-", "JZAxis+", "JZAxis-", "JXRotation+", "JXRotation-", "JYRotation+",
			"JYRotation-", "JZRotation+", "JZRotation-", "JSlider1+", "JSlider1-", "JSlider2+", "JSlider2-"
		};

		public static string[] ControlTypeEnum = new string[8] { "General", "Navigation", "Communications", "Weapons", "SpecialWeapons", "Systems1", "Systems2", "Editor" };
	}
}
